Board Games Market to grow by USD 5.17 Billion from 2025 to 2029, driven by content and gameplay improvements, Report on AI-powered market evolution - Technavio

14.02.25 12:16 Uhr

NEW YORK, Feb. 14, 2025 /PRNewswire/ -- Report on how AI is driving market transformation - The board games market and it is set to grow by USD 5.17 billion from 2025 to 2029. However, the growth momentum will progressing at a CAGR of 9.5% during the forecast period, according to Technavio. The board games market is fragmented, and the vendors are seeking strong partnerships with automotive, industrial, and commercial companies to compete in the market.  Atlas Games, Alderac Entertainment Group, Berkshire Hathaway Inc., Bezier Games Inc., Buffalo Games LLC, Clementoni Spa, CMON Ltd., Embracer Group AB, Franckh Kosmos Verlags GmbH and Co. KG, Ghost Galaxy Inc., Gibsons Games Ltd., Grey Fox Games, GungHo Online Entertainment Inc., Hasbro Inc., Indie Boards and Cards, Mattel Inc., PD Verlag GmbH and Co. KG, Ravensburger AG, The Walt Disney Co., and Warlord Games are some of the major market participants -. To know about the vendor offerings -Request a sample report

Technavio has announced its latest market research report titled Global Board Games Market 2025-2029

Board Games Market 2025-2029: Scope

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. The board games market report covers the following areas:

The board games market is fragmented, and the degree of fragmentation will accelerate. The rapid improvements in content and gameplay will offer immense growth opportunities. However, the Threat from alternate gaming platforms will hamper the market growth

Board Games Market 2025-2029: Drivers & Challenges

The board games market is experiencing significant growth due to enhanced content design and improved gameplay quality. Manufacturers are concentrating on creating narrative-driven games with intricate details to deliver superior interactive experiences. These games facilitate easy and meaningful interaction among players, ensuring consistent engagement. Notable vendors, such as Hasbro, are revitalizing classic games, like Risk Vikings, with updated game pieces and intricate detailing. In January 2023, Hasbro introduced a revamped version of the mystery-solving game CLUE, merging original gameplay with fresh storylines.

The mobile gaming market has experienced significant growth due to the increasing use of smartphones and tablets. Advanced technology enables mobile games to provide engaging experiences through detailed storylines and superior graphics. Factors such as ease of access and interactive content have made mobile games more popular than traditional board games among various age groups. Notable mobile games launched in the last five years include Pokemon GO and PlayerUnknown's Battlegrounds mobile. Publishers monetize these games through in-app advertisements and the sale of virtual items.

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Segment Overview

This board games market report extensively covers market segmentation by  

  • Product
    • Tabletop
    • Card And Dice
    • Role-playing
  • Distribution Channel
    • Online
    • Offline
  • Geography
    • Europe
    • North America
    • APAC
    • Middle East And Africa
    • South America
  • Game Type
    • Monopoly
    • Scrabble
    • Chess
    • Others
  • Age Group
    • 2-5 Years
    • Between 5 And 12 Years
    • 12-25 Years
    • Above 25 Years

1.1 Tabletop-  The tabletop segment led the global board games market in 2024, accounting for a significant market share. Tabletop board games are played on pre-marked surfaces using counters, tokens, cards, dice, or a combination of these elements. Classics like Scrabble and Checkers, sports-based games, and strategy-based games such as The Settlers of Catan fall under this category. Popular tabletop games include the Game of Life, Hungry-Hungry Hippos, and new releases like Horrified: American Monsters, ANKH: Gods of Egypt, and Clank! In! Space! Adventures: Pulsefire. The segment's growth can be attributed to the increasing popularity of board games in bars and cafes, offering a wide range of games for a fee. Social media influencers and gaming specialists have also played a crucial role in promoting these games, contributing to the segment's expected growth during the forecast period.

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Board Games Market 2025-2029: Key Highlights

  • CAGR of the market during the forecast period 2025-2029
  • Detailed information on factors that will assist board games market growth during the next five years
  • Estimation of the board games market size and its contribution to the parent market
  • Predictions on upcoming trends and changes in consumer behavior
  • The growth of the board games market across Europe, North America, APAC, Middle East and Africa, and South America
  • Analysis of the market's competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of board games market vendors

Board Games Market Scope

Report Coverage

Details

Base year

2024

Historic period

2017-2021

Forecast period

2025-2029

Growth momentum & CAGR

Accelerate at a CAGR of 9.5%

Market growth 2025-2029

USD 5165.4 million

Market structure

Fragmented

YoY growth 2022-2023 (%)

8.1

Regional analysis

Europe, North America, APAC, Middle East and Africa,
and South America

Performing market contribution

Europe at 31%

Key countries

US, Canada, China, India, Germany, UK, France,
Brazil, UAE, and Italy

Competitive landscape

Leading Vendors, Market Positioning of Vendors,
Competitive Strategies, and Industry Risks

Key companies profiled

Atlas Games, Alderac Entertainment Group, Berkshire
Hathaway Inc., Bezier Games Inc., Buffalo Games
LLC, Clementoni Spa, CMON Ltd., Embracer Group
AB, Franckh Kosmos Verlags GmbH and Co. KG,
Ghost Galaxy Inc., Gibsons Games Ltd., Grey Fox
Games, GungHo Online Entertainment Inc., Hasbro
Inc., Indie Boards and Cards, Mattel Inc., PD Verlag
GmbH and Co. KG, Ravensburger AG, The Walt
Disney Co., and Warlord Games

Market dynamics

Parent market analysis, Market growth inducers and
obstacles, Fast-growing and slow-growing segment
analysis, COVID 19 impact and recovery analysis and
future consumer dynamics, Market condition analysis
for forecast period

Customization purview

If our report has not included the data that you are
looking for, you can reach out to our analysts and get
segments customized.

Customization purview

If our report has not included the data that you are
looking for, you can reach out to our analysts and get
segments customized.

About US

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

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Technavio Research
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Email: media@technavio.com
Website: www.technavio.com/

Global Board Games Market 2025-2029

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SOURCE Technavio